![]() ![]() Tip: You may get a warning about executing Python scripts. Typing #frame into the field on the Value node will cause the Value node to track the current frame in the animation, like this: From the Geometry Nodes view, hit “Shift + A” then choose “Input -> Value”: Rather than manually setting up keyframes to get our points moving throughout the animation, we want to feed data about the current frame into our geometry nodes. To do this, we will add another “Set Position” node, here: We want the points to drift downwards during our animation, almost like snow. We can now adjust the minimum and maximum ranges separately for X, Y, and Z to get a distribution of points we like: We don’t necessarily want our points distributed randomly in the same way along all three axes, so we’ll switch the output type of the “Random Value” node from “Float” to “Vector”: ![]() We want to randomize the position of our points, so again we’ll hit “Shift + A” then add a “Random Value” node, from “Utilities -> Random Value”: Again, this is done by hitting “Shift + A” within the Geometry Nodes view (bottom window), then choosing “Geometry -> Set Position”: Place this new node between your “Group Input” and “Group Output”, like this: Position it behind the donut as shown here:įrom the Geometry Node view, use “Shift + A” and choose “Point -> Distribute Points on Faces”. Then, use “Shift + A” and choose “Mesh -> Plane” to create a new plane. Make sure the bottom pane in the Layout view is displaying Geometry Nodes. If you are still in the Animation view, click “Layout” on the top menu bar to return to the Layout view. This file is the result of my work after following along with the steps in the YouTube video. ![]() You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! The content published on the site serves only the interests of its authors and not those of 3D printer brands who also wish to control the 3D modeling market.Just some notes I made while following along with this now-famous blender donut tutorial. Almost all of the site's revenues are paid back to the platform's makers. Sharing and downloading on Cults3D guarantees that designs remain in makers community hands! And not in the hands of the 3D printing or software giants who own the competing platforms and exploit the designs for their own commercial interests.Ĭults3D is an independent, self-financed site that is not accountable to any investor or brand. WORD OF MOUTH: Invite your friends to come, discover the platform and the magnificent 3D files shared by the community! Here are 4 solutions accessible to all:ĪDVERTISING: Disable your banner blocker (AdBlock, …) and click on our banner ads.ĪFFILIATION: Make your purchases online by clicking on our affiliate links here Amazon.ĭONATE: If you want, you can make a donation via Ko-Fi □. You like Cults and you want to help us continue the adventure independently? Please note that we are a small team of 3 people, therefore it is very simple to support us to maintain the activity and create future developments. ![]()
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